
This damage and healing is doubled if the target is suffering from a Bleed effect. Heart-Seeking Fang While in combat, leech 3 health from a random enemy within 15 yds every 2 sec.Ever-Beating Heart You become immune to Fear and Stun effects.This howl inflicts 40 Shadow damage to enemies within 20 yds and interrupts spells. Erratic Howler While in combat, release an uncontrolled howl at random intervals.Taking Physical damage has a chance to increase your movement speed by 25% for 6 sec. Ephemeral Effigy You take 25% less Physical damage and suffer 15% more Magic damage.Elethium Weights Your Strength, Agility, Stamina, and Intellect are increased by 30%, but you are no longer able to jump.Elethium Diffuser Inflicts Shadow damage equal to 50% of all the damage you receive, split amongst enemies within 10 yds, but you are no longer able to step backwards.Disembodied Mystic Hands Your attacks have a chance to steal a beneficial Magic or Enrage effect from your target, applying it to yourself.Blade of the Lifetaker Your attacks have a high chance to steal health from the enemy equal to 10% of your maximum health.Use Time Warp on pull to maximize damage.Spot heal players with the Grasp of Death debuff.Healers dispel Predator's Howl from players.

Tanks taunt after each stack of Crushed Armor.During the last 10% players targeted by the boss should kite him in a circle.Spread out before Predator's Howl is cast to avoid fearing nearby players.Move from safe zone to safe zone three times during Hungering Mist.Chains of Eternity must be intercepted by a player with the Ever-Beating Heart Anima Power, or by someone with a stun immunity.During this phase, The Tarragrue will not do any previous mechanics, and will just melee attack players until they die. When the boss reaches 10% health, all Anima Powers will be taken away from your raid and The Tarragrue will enrage. These powers will help you defeat the encounter by providing useful powers that interact with boss mechanics. Before engaging the boss, your raid will be required to defeat four Infused Goliaths, and each one will drop an Anima Orb that can be activated to offer you a choice between three Anima Powers. The Tarragrue is the first boss of the raid, and is a two phase encounter with a unique twist. Changes to the fight for Heroic difficulty are listed below in their respective sections, including tips and strategies for dealing with the new mechanics introduced. This guide provides tips and strategies for defeating The Tarragrue encounter on Normal Difficulty in Sanctum of Domination.
